Archive for the 'Ruby' Category

Fixing Rails Nested Forms (or: HashWithIndifferentAccess is evil)

I’ve moved over to Shine’s Ruby on Rails team and, as such, have been exposed to a whole lot of Rails code over the past few weeks. Something I ran into a few weeks back was this bug, relating to a parsing bug in nested forms. I’ve submitted a series of patches, the last of which I hope to see in HEAD sometime over the next few days.

Anyway, the actual bug was caused by weirdo (and non-Hash-like) semantics in HashWithIndifferentAccess that causes certain types (Hash and Array) to be stored as a copy of the value passed in. The following code will give you an idea of the crazy logic that might result from such behavior:

def mktom(); {:name => 'Tom', :age => 23}; end

tom = mktom
people = {:tom => tom}
tom[:name] = ‘Thomas’
puts people[:tom][:name] # displays ‘Thomas’ - cool!
puts “The same object” if tom.object_id == people[:tom].object_id # displays ‘The same object’

tom = mktom
people = {:tom => tom}.with_indifferent_access
tom[:name] = ‘Thomas’
puts people[:tom][:name] # displays ‘Tom’ - wtf!
puts “Not the same object!” if tom.object_id != people[:tom].object_id # displays ‘Not the same object!’

The lesson learned from tracking down and fixing this bug?

  • Do not treat HashWithIndifferentAccess as though it were any old Hash. It has different semantics to Hash and may store copies of the keys and/or values instead of the original objects.
  • Do not nest HashWithIndifferentAccess instances in Hash instances unless you enjoy headaches. It’s so easy to think that HashWithIndifferentAccess is semantically identical to Hash (especially thanks to Hash#with_indifferent_access), but this assumption was the cause of two nasty, hard-to-find bugs in this instance.
  • When providing an API virtually identical to (and easily mistakable for) core Ruby classes, ensure that semantics are consistent with convention.

I’m not sure why they didn’t just override the reader for #[]. Maybe there’s more to that than I realize. Anyway, I’ve spent enough time thinking about this for tonight, time for bed. Sorry for the blog drought, I’m hoping to finalize a few more installments of the Ocaml series in along with the final part of my Scala/BCEL parser tutorial over the next few months. Stay tuned. :)

GTK Hello World in Six Different Languages

I’m still somewhat in holiday mode, so this entry is probably going to feel a little cheap for those of you following my more technical posts. I’m a big fan of GTK+ for user interfaces. If you don’t have the option or desire to use the Java platform and Swing, GTK+ is one of the better cross-platform user interface toolkits out there.

It’s high-level enough that it is easy to build quick, effective GUIs but low-level enough not to get in your way when you need to start messing around at the pixel level. GUIs can be built by hand using code, or designed using Glade and exported to an XML document to be loaded at runtime by any GTK+ binding. Currently it runs on Windows and Linux (the toolkit actually has its roots in GNOME) and has bindings for most popular programming languages. The only major downer is that Mac users are left out in the cold unless they go to the (herculean) effort of getting X11 up and running.

All the little differences between the various GTK+ bindings out there tend to get my goat when I move from one language to another. You would think that a GTK+ example in C could easily be translated to other languages without referencing documentation right? For one reason or another, the GTK+ bindings for other languages tend to diverge from the pleasant consistency of the C API to varying degrees. This post is all about those little differences that crop up even in the simplest applications: GTK’s take on “Hello World” in a few different languages.

C

C, being the language GTK+ is actually written in, is probably the most consistent with function naming across the different objects … the GTK_* and G_* macros are quite ugly though.

#include <gtk/gtk.h>

int main (int argc, char **argv) {
  GtkWidget *window;
  gtk_init(&argc, &argv);

  window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
  gtk_window_set_title (GTK_WINDOW (window), "Hello, World");
  g_signal_connect (G_OBJECT (window), "delete-event", gtk_main_quit, NULL);
  gtk_widget_show_all (window);

  gtk_main();
  return 0;
}

C#/Mono

GTK# adds stuff like the Application object and delegates to produce a “Hello World” example I had to go digging around in documentation for. Not too bad on the whole, though.

using Gtk;
using GtkSharp;

public class HelloWorld {
  public static void Main(string[] args) {
    Gtk.Window window = new Gtk.Window();
    window.Title = “Hello, World”;
    window.DeleteEvent += delegate { Application.Quit(); };
    window.ShowAll();
    Application.Run();
  }
}

Ocaml

The Ocaml bindings diverge from the original C API much more so than the other languages listed here, most likely due to design decisions that had to be made to provide a C binding to a functional language. My only real grumble is the inconsistency with window#event#connect vs window#connect. I’m guessing there was a technical reason for that, but it still irks me every time I see it.

let delete_event evt = false

let destroy () = GMain.Main.quit ()

let main () =
  let window = GWindow.window in
  let _ = window#set_title "Hello, World" in
  let _ = window#event#connect#delete ~callback:delete_event in
  let _ = window#connect#destroy ~callback:destroy in
  let _ = window#show () in
  GMain.Main.main ()
;;

let _ = main () ;;

Perl

Although I find writing Perl to be painful for everything but processing text files in a terminal, I found the Perl GTK bindings to be relatively straightforward.

use strict;
use Gtk2 '-init';

my $window = Gtk2::Window->new;
$window->set_title("Hello, World");
$window->signal_connect('delete-event', sub { Gtk2->main_quit; });
$window->show_all;
Gtk2->main;

Python

I’m more familiar with PyGTK than with other bindings, so this was a snap. Why they chose GtkObject.connect over GtkObject.signal_connect is a mystery and the pygtk.require(’…’) crap is a little weird, but aside from that there should be nothing surprising here (this is a good thing!).

import pygtk
pygtk.require('2.0')
import gtk

window = gtk.Window()
window.set_title('Hello, World')
window.connect('delete-event', gtk.main_quit)
window.show_all()
gtk.main()

Ruby

RubyGNOME provides a GTK+ binding for Ruby. Take an almost 1:1 port of the C API, take away the ugly casting macros, mix in closures for handling signals and Ruby really is one of the nicest ways to get intimate with GTK+.

require 'gtk2'

window = Gtk::Window.new
window.title = 'Hello, World'
window.signal_connect(:delete-event) { Gtk.main_quit }
window.show_all

Gtk.main

That’s all for now. There are many more language bindings for GTK+ out in the wild for languages like Lisp/Scheme, C++, Haskell and Erlang. If you’re looking around for a GUI toolkit, be sure to give GTK a go. There’s plenty of documentation available for all the bindings listed here, often with some very detailed and easy to follow tutorials.

UPDATE: Miguel and she suggested some changes to the C#/Mono and RubyGNOME examples.
UPDATE 2: Aristotle suggested an easier way to initialize the Perl GTK bindings.

Passing Data Between GTK Applications With GtkClipboard

GtkClipboard is a wonderful (if somewhat recent) addition to GTK. As you would expect, it allows users to pass data between your application and other GTK applications via the X11 clipboard (and vice versa). A common past annoyance with the clipboard under linux is that data stored disappeared from the clipboard when the application which set the data terminated. No longer so, thanks to gtk_clipboard_store and the GNOME Clipboard Daemon.

Now, tutorials on GtkClipboard are a little sparse and the documentation seems to leave a few questions unanswered, so here’s a quick and dirty primer on passing text data between your GTK applications using GtkClipboard.

Python

import pygtk
pygtk.require('2.0')
import gtk

# get the clipboard
clipboard = gtk.clipboard_get()

# set the clipboard text data
clipboard.set_text('Hello!')

# make our data available to other applications
clipboard.store()

Ruby

require 'gtk2'

# initialize Ruby's GTK bindings
Gtk.init

# get the clipboard
clipboard = Gtk::Clipboard.get(Gdk::Selection::CLIPBOARD)

# set the text. Ruby-Gnome2 also provides a text= setter
clipboard.set_text('Hello, World')

# make the clipboard data available to external applications
clipboard.store

C

#include <gtk/gtk.h>
#include <gdk/gdk.h>
#include <string.h>

int main (int argc, char **argv) {
    const char *message = "Hello, World";

    /* initialize GTK */
    gtk_init (&argc, &argv);

    /* set the clipboard text */
    gtk_clipboard_set_text(gtk_clipboard_get(GDK_SELECTION_CLIPBOARD), message, strlen(message));

    /* store the clipboard text */
    gtk_clipboard_store(gtk_clipboard_get(GDK_SELECTION_CLIPBOARD));

    return 0;
}

You can also use gtk_clipboard_set_image (for Ruby and Python, there are equivalents) to pass GdkPixbuf data to the clipboard. Check the GTK/PyGTK/Ruby-Gnome2 documentation for more details.

It’s actually all quite easy, but I thought it might be nice to see the code in practice.

Ruby, SDL and OpenGL

NOTE: This is an old post which I am merely republishing. The earlier version was lost due to a RAID failure on my former web host’s server.

I had a bit of trouble tracking down decent documentation for Ruby/SDL and Ruby/OpenGL, so I thought I’d put together some sample code in case anybody is interested in it.

require 'sdl'
require 'opengl'

# initialize SDL and OpenGL
SDL.init(SDL::INIT_VIDEO | SDL::INIT_AUDIO | SDL::INIT_TIMER)
screen = SDL.set_video_mode(800, 600, 16, SDL::HWSURFACE | SDL::OPENGL)
GL.ClearColor(0.0, 0.0, 1.0)
GL.ClearDepth(1.0)

finished = false
while not finished
  # pull events from the input queue
  while event = SDL::Event2.poll
    # watch for quit events
    if event.kind_of?(SDL::Event2::Quit)
      finished = true
      break
    end
  end

  # clear the screen
  GL.Clear(GL::COLOR_BUFFER_BIT | GL::DEPTH_BUFFER_BIT)

  # TODO: rendering code goes here!

  # display the back buffer
  SDL.GL_swap_buffers
end

# terminate SDL
SDL.quit

Obviously, the convention is underscored lower case method names for Ruby/SDL (although camelCase aliases are provided too), while Ruby/OpenGL’s API uses UpperCamelCase and breaks Ruby convention by using a capital letter for the first character.

Update: Here’s documentation for Ruby/SDL .